>>31200062continued
>>31199834I know of all those things, but back then they felt like barren filler that basically screamed "PLACEHOLDER CONTENT FOR SHIT WE CUT OUT".
Kanto was nice as a shoutout, but its incompleteness showed through. It took HGSS just to render it into an acceptable state. Remember how it completely removed Viridian Forest and Cerulean Cave?
DP's Battle Zone felt empty save for the frontier and Stark Mountain, and the latter was just filler for Heatran in my eyes.
The vast majority of eastern Unova had no reason to even be in the postgame save as padding. They demonstrated that it could all have been integrated just fine in B2W2, and their failure to do so in BW just shows they wanted to minimize effort to get it out the door faster.
I'm still sticking to quality over quantity as my argument, since it's a basic fact that you can either have a lot of mediocre content, or a smaller amount of better content overall. The ideal is obviously having both quality and quantity, but GF doesn't have the time or the money to make everything fantastic. If they need to cut some things out to make the rest better or to get it released on time, so be it. That's just the way it is.
XY felt complete enough for me to play it for well over a year with no major complaints, and SM feels plenty complete to me as well. Are we just defining "complete" differently? (BTW, I did finish B2W2- that was still substantial enough to feel like more than just a remake, albeit more for its main game than its postgame.)
>>31200097Was it? When I went through it, it looked like just another generic forest route. Only thing different to me was the shape of the trees, and that didn't exactly suffice to create a "jungle" aesthetic given how much it looked like all the other forest routes.