>>31212258I've worked on video games, both 2d and 3d. 3d modeling is imensely complicated and there's some things you just can't do with them. I know you think that just using more vibrant colors would make a lot of the gen 6 models look better, but again, as someone who has done sprite and model work before, Im telling you it's not that simple. I know someone is going to mention some of the colloseum games, so I wanna add that it was completely different hardware with completely different model quality.
>>31212278maybe I was stretching a bit with the color palette, but my point about the retarded poses still stands. When you're making stationary sprites for something like Pokemon, you're supposed to make them look natural, not striking "le epic pose xD".
>>31212318it's not about it being challenging. there's a difference, a big difference, between challenging and tedious. seeing underleveled zubat that offer no threat to your team isn't challenging, it's just fucking annoying. JRPGs with leveling are the worst games to put backtracking in.
>I don't see how the games are sloppy or poor eitherpeople consider D/P poor because of thr regional dex, the slowness, the awkward sprites, the uninspired story, the flat characters, and a poorly designed region.
>a content-heavy main campaignthis doesn't mean anything if the writing and plot are lackluster and boring.
>various minigamesreally more of a gimmick, but I guess Im kind of biased about this since I never enjoyed any of the Sinnoh minigames.
>optional areas to exploreill give you this one