>>31212889If I am allowed to make new shit, I guess something like this could work:
>BST Redistribution+22 HP
+22 DEF
+15 SDF
-59 ATK
>New HAWarrior’s Pride
In-Game Description: Damage increased against strong Opponents. Holds back against weak Opponents who it considers weak.
Effect: If the Opponent has a BST of 530 or more, the user gains a fixed +1 in S.Atk and SPD. If the Opponent has a BST of less than 500 the user suffers a fixed -1 S.ATK. The buff/debuff are calculated at the beginning of a turn.
This is based on one of its Dex Entries: A Charizard flies about in search of strong opponents. However, it will never torch a weaker foe
>New MovesMelting Breath:
In-Game Description: The target is molten with a charring blast of fire. This may also leave the target with a burn. This move is super effective on Rock types.
PP: 20
Power: 90
Accuracy: 100%
Type: Fire
Category: Special
(NOTE: Freeze-Dry is buffed to Power 90 too)
Learned by the Fire Starters, Reshiram, Silvally, Arceus and Mew.
This is based on one of its Dex Entries: Breathing intense, hot flames, it can melt almost anything. Its breath inflicts terrible pain on enemies.
Burning Soul:
In-Game Description: By focusing on the thrill of a battle, the user of this move boosts its Special Attack and Speed stats.
PP: 20
Type: Fire
Category: Status
Learned by The Fire Starters
This is based on one of its Dex Entries: It is said that Charizard's fire burns hotter if it has experienced harsh battles
Hurricane/Tornado Draft: The user Summons/Flaps its wings to create a strong air stream that damages the target and that it can also eliminate Entry Hazards. The move does more damage if Entry Hazards were removed.
PP: 20
Power: 80
Accuracy: 100%
Type: Flying
Category: Hurricane is Special, Tornado is Physical
This moves are learned by Flying types, Decidueye, Silvally, Arceus and Mew.
Note: If Entry hazards are removed, the move hits with base 100 power, Rapid Spin is buffed to function this way.