Help me improve my team
Charizard-Mega-X (F) @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Flare Blitz
- Dragon Claw
- Thunder Punch
- Dragon Dance
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Poison Jab
- Ice Shard
Latios @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Trick
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Surf
- Moonblast
- Calm Mind
- Defog
Muk-Alola (F) @ Assault Vest
Ability: Poison Touch
EVs: 252 HP / 180 Atk / 76 SpD
Adamant Nature
- Gunk Shot
- Knock Off
- Pursuit
- Shadow Sneak
Garchomp (F) @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Earthquake
- Dragon Tail
- Fire Blast
- Stealth Rock
>>31245711you should make zapdos bulky
make tapu fini bold, stick with taunt and replace defog with calm mind. look into possibly investing more into speed to taunt more mons
get rid of endaveor on mamo, replace with rocks, replace thick fat with oblivious so taunt users dont cuck you. rocks are so important
awful metagross set, you want meteor mash, zen headbutt, and bullet punch. for filler you need to choose from earthquake, hammer arm, pursuit or elemental punhc. i would go with pursuit or eq
stick a scarf or life orb on pheromosa
drop gengar, if you are looking for a tapu lele killer then look into the AV muk i have on my team.