>>31292247There were some things about that Reborn that I both liked and disliked, though I haven't played through all of it. The atmosphere of the city you start in is a stark contrast to the jovial settings that the rest of the official games take place in, which makes it feel like it's not a Pokémon game, but the Pokémon are incorporated in the world in such a way that it still works. Rather than tiny little towns and routes, the place mostly takes place in parts of one big city for the first half of the game.
While a good number of Pokémon can be found as wild encounters, a lot of the better ones can only be found via in-game events, which are peppered all throughout the game. Around the time I first started the game, the developers decided not to incorporate Pokémon that they thought were "too powerful" for the player to have, which I thought was a load of bologna. It looks like they put a lot more in since then, though. The soundtrack only has a few original songs in it with the rest being GlitchxCity's remixes.
I liked the idea of field effects
on paper, but from my own personal experience, many of the field effects that appear within the game itself seem built with the enemy teams in mind and are specifically made to hinder the player. For example, the poison gym battle takes place in a field that insta-poisons any non-Poison/Steel type that enters it, and there's no way to get rid of the field. It also increased a bunch of Poison type attacks by like 100%, and the mons all knew Venom Drench, which lowered the stats of your mons by TWO stages each time. Having to fight a team of six really tough enemies while trying to get past attacks that deal around 200 base damage each is no walk in the park.
The only times I can recall when field effects actually benefitted the player in any feasible way was a battle against an enemy team admin where the field powered up electric type moves for using against his Flying and Water types.