>>31413675>No backwards compatibilityBecause the system was completely reworked, RSE is the basis of all future pokemon games. S/M still has no backward capability by the way. And when it does have it, you have to pay for it.
>No way to catch them all meaning some of your favorites might not be availableFixed with FR/LG. Every generation since then has done this, the only difference is that they get to have backwards capability because RSE already solidified the basic stats of pokemon. Again S/M doesn't have this yet.
>Removal of Day and NightDay/Night is a gimmick that makes thing harder to obtain.
>Removal of week daysWeek days are a gimmick that makes things harder to obtain
>Removal of daily eventsNope.
http://serebii.net/rubysapphire/dailyevents.shtml>Removal of Radio and Phone featuresGimmicks that do nothing. Still had a way to rebattle trainers, one of the better games on this front.
>Evil teams had absolutely ridiculous goalsNot really any worse than "take over the world". Just more idealistic and interesting. If you set "level of ridiculousness" as the sole criteria for how good a team is then you may as well have rocket forever because people always want money.
>Abilities made some pokemon way more annoying to deal withAbilities made pokemon more interesting.
>Heavy focus on legendaries in the storySo?
>WaterSo?
>TrumpetsMeme that adults made well after the fact. Kids didn't care.
>The only things you can explore are the water routes which are a whole lot of nothingNo, because some of the routes are massive and they have little alcoves all over the place for secret bases. Especially the huge mass of routes before the sea routes begin.
>Regi puzzle is cryptic bullshit no kid would know aboutOh no, a legendary that isn't given to you.
>No postgame areaGSC only has a postgame area because Johto is so sort and anemic. And then Kanto is even worse. Hoenn alone is the equivalent of GSC's Kanto and Johto.