[24 / 5 / ?]
Team rate thread? I know I'm really weak to Rock right now, but this team has had moderate success on the ladder. Haven't tested it a lot, though.
Fini and Ferro are the ones I'm not feeling the most, though they've proven useful too. Koko's also a lot weaker than I was expecting, and while his speed is nice, I find it's actually not up to par with everything else all the time.
Also in particular, apart from Rock coverage on mons that Ferro can't deal with, I feel weak to Scarf Pheromosa. I don't know how to deal with it other than Ferro protecting against a HJK, hoping Pelipper can survive something and hit it with Hurricane, or setting up with Volcarona without interference somehow. Other than that I feel pretty safe dealing with most threats.
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Volt Switch
- Hidden Power [Ice]
- Grass Knot
Volcarona @ Leftovers
Ability: Flame Body
EVs: 252 HP / 88 Def / 168 SpD
Modest Nature
IVs: 0 Atk
- Hurricane
- Quiver Dance
- Fire Blast
- Roost
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 88 Def / 168 SpD
Timid Nature
IVs: 0 Atk
- Moonblast
- Defog
- Taunt
- Haze
Pelipper @ Leftovers
Ability: Drizzle
EVs: 252 HP / 88 Def / 168 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Hurricane
- Roost
- U-turn
Weavile @ Choice Band
Ability: Pressure
EVs: 252 HP / 88 Def / 168 SpD
Jolly Nature
- Brick Break
- Knock Off
- Icicle Crash
- Ice Shard
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Leech Seed
- Protect
- Power Whip
- Stealth Rock
Fini and Ferro are the ones I'm not feeling the most, though they've proven useful too. Koko's also a lot weaker than I was expecting, and while his speed is nice, I find it's actually not up to par with everything else all the time.
Also in particular, apart from Rock coverage on mons that Ferro can't deal with, I feel weak to Scarf Pheromosa. I don't know how to deal with it other than Ferro protecting against a HJK, hoping Pelipper can survive something and hit it with Hurricane, or setting up with Volcarona without interference somehow. Other than that I feel pretty safe dealing with most threats.
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder
- Volt Switch
- Hidden Power [Ice]
- Grass Knot
Volcarona @ Leftovers
Ability: Flame Body
EVs: 252 HP / 88 Def / 168 SpD
Modest Nature
IVs: 0 Atk
- Hurricane
- Quiver Dance
- Fire Blast
- Roost
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 88 Def / 168 SpD
Timid Nature
IVs: 0 Atk
- Moonblast
- Defog
- Taunt
- Haze
Pelipper @ Leftovers
Ability: Drizzle
EVs: 252 HP / 88 Def / 168 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Hurricane
- Roost
- U-turn
Weavile @ Choice Band
Ability: Pressure
EVs: 252 HP / 88 Def / 168 SpD
Jolly Nature
- Brick Break
- Knock Off
- Icicle Crash
- Ice Shard
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Impish Nature
- Leech Seed
- Protect
- Power Whip
- Stealth Rock