>>31599741>>31599764That's not the point I was trying to make at all. What I'm saying is the more gf makes things complicated, the more people will be drawn to hacking. In fact this decision seems counterintuitive to the mindset behind lots of the mechanic changes throughout the years
For example, if breeding was as complicated as it was in Gen III, with no Destiny Knot/Everstone exploit, no power items or super training, the number of injectors would be much higher. Simply put, people are more willing to play by the rules the more those rules don't alienate them. It's psychology/game design 101. No matter what there will be people that will inject regardless on how easy a certain item/pokemon is to obtain, I know that, but on the other hand there are tons of people that are "on the verge", who consider the pros and cons of injencting before doing it. The issue is not black and white. People who refuse to hack any pokemon, people who will hack a perfect Ditto but nothing else, people who will hack only legal pokemon, people who will hack straightup illegal movesets... The friendlier the breeding mechanics are, the more likely people in the third group are to migrate in the second group, and people in the second group migrate in the first one. On the contrary, the more complicated things are, the more people will be drawn to hacking
See this thread for proof
>>31597755 Multiple people admit that although they never wanted to inject before, this may be the last straw that pushes them to do it. By locking stuff up, gamefreak has unwillingly ENCOURAGED hacking. I don't want "everything handed to me" for the sake of it, I want things to be as simple as possible because I want gamefreak to prevent the injection problem at its root, by making people not want to do it in the first place