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ITT: Terrains/Weather for all!

No.31641176 View ViewReplyOriginalReport
Electivire gets Electric Surge
Beeheeyem gets Psychic Terrain
Tangrowth or Gogoat gets Grassy Terrain
Wigglytuff gets Misty Terrain

NEW TERRAINS

Dark can get Murky Terrain- makes secondary effects much more likely to activate and raised Dark power. Spiritomb is the auto-setter.

Ghost gets Spectral Terrain. Ghost mons have their special defense boosted, and their status moves always hit. Non-Ghosts have their accuracy lowered. Auto-Setter is Dusknoir.

Normal gets Idyllic Terrain
Replaces all abilities with Simple, raises power of Normal Moves. Not sure who the setter is.
(yes this is blatantly to save Slaking and Regigigas)

Fighting gets Dojo: Fighting moves are much more likely to critical hit. Ghosts lose immunity to fighting, Pokemon sent in are auto-Taunted. Auto-setters are the Hitmons.

Bug gets Sprawling Webs: Sticky Web, but also means Bugs can't be forced out. When a levitating/flying mon uses a contact move, they are slowed too. Bugs resist fire when this is active + get power boost. Auto-setter is Ariados.

Dragon gets Regal Terrain. Dragon moves do 50% more damage, Fairies are no longer immune, only resistant. Stat boosts and drops cannot occur. Auto-setter is... Kingdra?

Poison gets Virulent Terrain.
Steel Types lose immunity to Poison moves. Poison Types get a Leftovers/Black Sludge healing effect whereas other Pokemon are damaged every turn. Poison moves boosted in power. Auto-Setter is Kanto Muk or Garbodor.

Flying Types get Windswept Terrain. Entry hazards are blown away on both sides of the field. Hurricane never misses, Flying moves are boosted in power. 50% chance for non-flying/levitating Pokemon to get negative priority on their moves. Autosetter is... Braviary? Noctowl? Fearow?

Not sure what to do for Steel/Ground though, maybe tie them into Sandstorm too. Feels unsatisfying though.