>>31662132>Having the same thing over and over again isn't much fun either.And here defending SM that has done nothing new other than rename a few elements.
In any case, if you follow your own logic you would want the PWT or Contests ported over to SM rather than something like the tree because the tree has been present in about nine other games under different names like the tower or subway while the PWT has been in one and Contests three.
Understand?
>If they're "inferior" to you,No, not to me.
They're by all means inferior objectively.
The plaza has no consistent system for gaining shops as in you don't have a higher chance of getting shops if you're at a higher level you could very well just get another 1 star shop. Join Avenue on the other hand had you level up shops as opposed to getting higher ranked ones at random.
Refresh is literally missing features in the minigames and no new ones were added at all.
SOS battles are another example of random chance just like the plaza. For starters they aren't certain even with an orb, with hordes you just need to use sweet scent.
That also extends the length of EV training where hordes in XY and ORAS had routes where mon of a stat were a certainty again the SOS battles are always random meaning turns where you're sitting and waiting.
Oh and things like Mareanie.
The Royal and Tree both are severely lacking in variety hell I remember back in the day I did something similar to Royals with multibattles also there's no sense of progression. It basically just starts on team-read mode from the first battle.
With the PWT and Frontiers in addition to multiple different modes like rentals, type master, the castle, the arcade, pyramid, pike, mix and so on it also has a decent progression where it gets progressively harder as you go on.
>Going by the amount of content, SM isn't lackingIt doesn't take a genius to see how lacking the game is. In both a quality and quantity standpoint it's funnily enough even below XY.