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My ideas:
>Ice now resists Grass, Ground, Flying, Water and Ice and Hail gives Ice Types an automatic Filter/Solid Rock
>Bug is no longer resisted by Fire, Fairy, Poison and Ghost and now resists Fairy
>Rock now resists Water and all Rock types that have lore about water aversion now have the ability Hydrophobia: All weaknesses exchanged for one 4x Water Weakness
>Rock also gets more accurate STAB moves and Power Gem gets better coverage
>Grass is now immune to Fairy because Fairies don't want to damage nature, and Grass types auto heal 1/16 of their max HP in sun and rain (1/8 with Primal Groudon/Kyogre weather)
>Leaf Guard is now protects against all Status regardless of weather but under Sun now acts as a Filter/Solid Rock clone as well as a Status blocker
>Ice now resists Grass, Ground, Flying, Water and Ice and Hail gives Ice Types an automatic Filter/Solid Rock
>Bug is no longer resisted by Fire, Fairy, Poison and Ghost and now resists Fairy
>Rock now resists Water and all Rock types that have lore about water aversion now have the ability Hydrophobia: All weaknesses exchanged for one 4x Water Weakness
>Rock also gets more accurate STAB moves and Power Gem gets better coverage
>Grass is now immune to Fairy because Fairies don't want to damage nature, and Grass types auto heal 1/16 of their max HP in sun and rain (1/8 with Primal Groudon/Kyogre weather)
>Leaf Guard is now protects against all Status regardless of weather but under Sun now acts as a Filter/Solid Rock clone as well as a Status blocker