>>32003326I did even more ability buffs because I'm bored as hell. I found doing stat boosts a bit boring desu
Receiver / Power of Alchemy: If the user is sent into battle immediately after an ally faints, it copies the ally's ability
Long Reach: The user can attack Pokémon that are out of range, such as those using Dig or Fly, with any attack (still shit but whatever)
Liquid Voice: Multiplies the power of Normal-type moves by 1.2 as well as making them Water-type
Rattled: Boosts speed by 2 stages instead of 1 when hit by a Dark-, Ghost- or Bug-type move
Heatproof: Provides a full immunity to Fire-type attacks, much like Levitate
Leaf Guard: Instead of preventing status conditions in sunny weather, it removes them at the end of the turn, like Hydration
Infiltrator: In addition to ignoring the effects of the moves it currently bypasses (Reflect, Light Screen, Safeguard, Mist, Substitute and Aurora Veil), it also lifts their effects upon attacking the foe
Flower Veil: Also prevents the user's stats from being lowered, even if they are not a Grass-type themselves
Hyper Cutter: Prevents the user from lowering their Attack themselves, such as by using Superpower
Run Away: Prevents the user from being trapped and unable to switch out of battle
Steadfast: Instantly maximises the user's speed if it flinches, similar to Anger Point