>>32049192>how long has that been the case in vgc? Is that a recent nerf?It was made when double battles were introduced, so gen 3.
>but when it's able to take advantage of its spread feature it only does 75% of it's damage, that seems really strangeIt doesn't for me. Like, the Pokemon have so much more room in a double battle and are put farther from each other, so it's only natural that the damage gets reduced when it reaches the targets; it's not a 1v1 combat with Pokemon facing each other at a very close range.
This was made more for balance purposes though, since having a fully powered move hit everything on the field instead of just one thing would be really overpowered.
>And if so why do you defend your really strange format?Because it's really fun. I tried playing singles for over 8 years; Smogon's tiers, BS ladders, friends' 6v6, you name it, but all of them felt boring after a while, especially since they started introducing a bunch of abilities and moves that are literally useless in singles. Also, in singles luck is much more of a factor since the battles are longer and you're almost forced to use the high-powered, low accuracy moves because it's a Pokemon alone against another.
Many Pokemon are also completely useless in singles, like almost all the Aloladex, yet in VGC they can find their niche because they have partners to help them, and I find that really awesome and makes me want to explore more Pokemon to find what works for them, something that can barely be done in singles.
I'm not shitting on singles though, it's just not for me.
>Who makes the rules for this shit?Now here comes the weird part: The rules are made by the TCG higher-ups. Yes, you heard that right: The TCG rulers control the videogame's format. They literally know nothing about the game too, so that just makes it even more annoying. I mean, just look at the rule revisions about shinies and ball legality; they're ridiculous.