[15 / 3 / ?]
Quoted By: >>32061090 >>32061181 >>32061411 >>32061818
7 generations and 21 years into the franchise:
>we still don't have an underwater city/town
>we still don't have a town/city that's buried beneath the ground
>we don't have a city/town that is centered around/inside one collosal tree
>we still don't have a cloud/sky city, that regularly floats across the map
>we have never traveled to a spacestation city, or a colony on the moon, despite the Pokémon world clearly having technology advanced enough for a moon base (including teleporters!)
>never had a clocklike city, with spinning gears and ancient advanced tech 'n' shit
>we have never seen the mysterious ghost world (http://bulbapedia.bulbagarden.net/wiki/Ghost_World) occasionally alluded to in pokédex entries, nor even had a spooky/haunted town in general, for that matter
>we've never had a desert area strictly based on Egypt, with pyramids and the whole deal
>all the forests we've had have dinky, little trees. We've never been in a REAL forest, like a redwood or an old growth forest, where the trees extend up above the screen
>we still don't have an underwater city/town
>we still don't have a town/city that's buried beneath the ground
>we don't have a city/town that is centered around/inside one collosal tree
>we still don't have a cloud/sky city, that regularly floats across the map
>we have never traveled to a spacestation city, or a colony on the moon, despite the Pokémon world clearly having technology advanced enough for a moon base (including teleporters!)
>never had a clocklike city, with spinning gears and ancient advanced tech 'n' shit
>we have never seen the mysterious ghost world (http://bulbapedia.bulbagarden.net/wiki/Ghost_World) occasionally alluded to in pokédex entries, nor even had a spooky/haunted town in general, for that matter
>we've never had a desert area strictly based on Egypt, with pyramids and the whole deal
>all the forests we've had have dinky, little trees. We've never been in a REAL forest, like a redwood or an old growth forest, where the trees extend up above the screen