>>32097416>Johto has no identity of its ownIt definitely benefits a lot from its contrast with Kanto, but I still think Johto on its own has an identity. It's very rural, very traditional-feeling. With the exception of Goldenrod all the cities are modest, even the port town Olivine (at least directly compared to the more densely-packed Vermillion). A lot of cities in the game are tucked away pretty nicely (Azalea is between a forest and cave, Cianwood requires you to cross the ocean to reach, Mahogany is between two caves with a path to a secluded lake to the north, Blackthorn is between a cave and a huge mountainside that can only be traversed one way), and all the caves and forests and bodies of water make it feel like the treks from town to town don't get a lot of travel. Sometimes there are manmade paths, but oftentimes you're running through grass (not always tall grass but aesthetically, I mean).
Maybe I'm just filling in the blanks with what I like to see since GBC graphics aren't that detailed, but that's how I always viewed Johto.
>>32098263Maybe I would've found Alola comfy if it let you off the leash for more than five seconds at a time. Other than a few optional areas like that cave you can enter from Melemele Meadow, there's no place you're allowed to just explore without an NPC following you and stopping the flow of the game to spout some bullshit or tug you in the right direction if you go too far off the intended path to the plot. If they were going for "comfy" with Alola they shouldn't've made it feel like an elementary school field trip where you just go from location to location in a group while the teacher lectures you on what you're seeing.