>>32146517Reuniclus has an ability that lets it respin for every Reuniclus in your deck (So first roll, then up to 2 extra spins if it wants). It also has a 3* Purple that confuses you, a 120 damage attack and a 50 damage attack that can do 100 damage if another Reuniclus is within 2 steps.
Deoxys Speed has an ability that lets it move 1 extra MP from the bench, so on every turn except the first it gets 4 MP. It's pretty weak.
Deoxys Defence has an ability that prevents instant knockout effects (Aura Sphere, Flame gun type things) to itself and an ally next to it. It has a massive 2* Purple to block most whites, and Counter. Massive weakness to any Gold attacks.
Deoxys Normal has a 3* Teleport, two 50 damage whites and a 90 damage white. It's not that good on its own.
Deoxys Attack has an ability that lets you respin the opponents wheel once. It has 130 damage white but also a big 2* Purple that benches itself. Even with that, it's one of the best figures in the game.
The real problem with Deoxys comes with its special "Cosmo Energy" plate. The effects last all match when used and allows you to swap the Deoxys figure to any other non knocked out Deoxys when you get attacked. Along with the fact all Deoxys have "The 3 Pokemon limit does not apply to this Pokemon" in their ability.
The devs have been adding counters, Metagross got the "Rapid Calculation" ability which blocks all respin abilities. Groudon recently got "Break Energy", which stops the effects of Energy plates. Only it and Rayquaza have it. They also just added the Dark Energy, which prevents Psychic types from knocking out Dark types, instead only sending them back to the bench with Wait.