>>32727986>But you complained about "unskippable." Nice moving the goalpostsI didn't move the goalposts you retard. Unskippable cutscenes have always been a problem, but they're more of a problem in Sun and Moon because their cutscenes are longer.
>When did anyone ever get lost in a Pokemon game except in caves or buildings?I don't know, I never asked you that. Why are you moving goalposts?
Having a map, displaying where you have to go at all times, is handholding to the extreme. Also, the PSS wasn't always on, you had to turn it on.
>"clothes aren't bad! n-no you!"They're terrible.
>Why are you listing this as a problem with SM? That's how it always worked, and while not ideal it's easier now than ever.No. It was different before. If you saved before getting an egg in any prior game, the egg would come out with a different nature, gender, and ability. If you save before getting an egg in Sun and Moon, the egg will ALWAYS have the same nature, gender, and ability.
>I like how you conveniently skipped RBYThey're the first games you fucking retard. Of course, other than finishing the pokedex and going through Cerulean Cave is enough.
>There is a battle tower and probably the lengthiest legendary quest in the games, since you brought those up. It isn't comparable to Plat or BW2 but neither are most of your examples, and it certainly isn't "no" post game.You have some crazy mental gymnastics going on. Sun and Moon's postgame is two routes, a lazy battle tower, and a 'fly here and then come back' even lazier quest.
Also, I didn't bring up Plat or BW2. Diamond and Pearl's post game was 3 towns, 5 routes, a battle facility, and 2 large dungeons. Black and White's post game was 3 towns, 5 routes, and 2 dungeons, albeit small.