>>32764931>Water typeI like'em fat and able to do a good use of surf. Lanturn is an absolute sis as she covers the need for a thunderbolt STAB as well as ice beam. I always need to catch one when I get to that one dive route of that one game
>Fire typePreferably a good user of w-o-w. Bonus points for having strong secondary STABs. I tend to dislike pure fire unless it is something like Ninetales that has flash fire and confuse ray.
>Grass typePreferably with stun spore and/or leech seed. Almost always part poison type, they fill a very nice defensive niche even if they can't use physical poison moves for shit in pre phy/spc games. I like to try some with unusual secondary STABS sometimes, like grass/fighting or grass/rock.
>Ghost typeWith night shade, curse and confuse ray if we're pre-phy/spc split and shadow ball is still a fucking physical move. Other than that, the fighting immunity and strong STAB on psychics and other ghosts is a must for me. It's also my favorite type and I like every single one of them, so I always want to try them all out.
The rest of the crew varies as I see fit in each playthrough and depending on the game. I almost always have a Gardevoir or a Porygon for tracing wild mons before catching them, but I don't think this is reason enough to have Psychic or Normal as mandatory party types. I didn't care about overlapping types before I came to /vp/ and my autism took over; now I always try to play all pure types or all double types with no overlapping. I actually find it fun that I have to restrain myself from using a fav of mine if I have one of its types already on the team.
>>32765834This picture is clean, I'm keeping it