>>32885733It's so complicated that I didn't even realize what I had done until I had finished doing it and had put it into a diagram.
The idea of Pokemon types is really a conflation of three different ideas. They affect the attacker, the move used and the defender all in different ways.
It's like a bucket which is used as a drum, a seat and a container for liquid.
I addressed these properties separately, creating what is just as complicated as three Pokemon type matchup charts.
It should actually be more logical than the current system.
The idea of Pokemon without types strikes me as odd. Like washing clothes without water.
But I suppose that if you had sat on buckets your whole life, a chair would seem odd.
Typewise, Digimon is to Pokemon, as Pokemon is to this chart.
Does anybody have any constructive criticism?
Or are you going to just keep beating that bucket like a drum?