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How about this instead:
>EE give the highest priority (it's just +3) to the first move used when Golisopod enters in battle; moves that already had priority don't receive a boost
>any attacking move forces Golisopod out, physical or special; it doesn't switch out if it comes in a attack (or it does, I'm undecided here)
>Psychic Terrain, Dazzling and Queenly Majesty mons are still hit by the respective move if they switch in on a attack; it still cancels moves with natural priority
>if Psychic Terrain is up after the "first turn priority move" was used and Golisopod switches out and comes back in, wathever move it will use will fail, attacking or status (exception is FI).
>Fist Impression now has +3 priority naturally
>it ignores the effects of Psychic Surge, Queenly Majesty and Dazzling
This way, Golisopod still has to relly a lot on FI to cause damage and so keeping its original concept.