>>32906933Cons:
>small region The setting of islands could theoretically excuse that, maybe.
>with extremely watered down level design When gen6 did the Veridian Forest reskin, compared to most of its other dungeons, the reskin was a harder dungeon. In other words, while this isn't new, it is a trend.
>that has almost no complexity and puzzlesThe path to Tapu Bulu would have been a little harder if they didn't LITERALLY TELL YOU the answer RIGHT BY THE ENTRANCE.
>obnoxiously prominent story The problem with the story is that the protagonist of the "story" won't obey the rules of the actual game.
>but no good writing to back up the immense amount of dialogueIf you were to add half a minute to a minute every cutscene of gen5 for close-ups and better graphics it would be WAAAYYYY worse.
>all new major auxiliary features are shit (Festival Plaza, Poké Finder, Pelago)Festival Plaza is a nerfed Magnemite Avenue. Mostly out of the fact that Join Ave. was abusable.
PokeFinder I'll admit to not knowing about because my 3ds camera is on the fritz, but it sounds like something that should have been available in the post-game and opened up more mons.
PokePelego is fine. It's not extremely broken and while it's slower than gen6 EV training, for those of us that have lives to live outside of Pokemon, it's a way to keep advancing.
>shitty new PokémonShitty compared to every Pokemon that comes before it will be a trend going forward. At this point in the series we have an established stable of very strong mons, and in order to get into that club a new Pokemon will have to be that much stronger than the rest of everything, probably throwing off the balance in-game.
>the postgame sucksCatch these legendaries! You did? Good Jorb!
Looker quest took no time at all, and Delta Mission pretty much nothing either. GSC spoiled us by giving us a whole REGION for post-game, and nothing has stacked up since, nor will it ever.