>>33062565REPOSTING
>TypeFighting
>RoleA defensive mon that relies on utility/support moves to bring some variety in monofighting type teams instead of the usual slow bulky tank or speedy mixed sweeper roles.
>Conceptmixture of Kabuki theatrics (like how Meloetta-P uses performance art as a fighting specialty), oni and warrior
>AbilitiesGuts, Intimidate, Provoke (HA)
Guts appears to be standard for bruiser fighting types, Intimidate due to Kabuki mask/make up, Provoke is auto-taunt ability, also due to Kabuki mask
>stat spreadHP: 105
Atk: 120
Def: 100
Sp. Atk: 45
Sp. Def: 100
Spe: 35
BST: 505
the slow speed references the slow (start) of Kabuki theatre, and so it could be of use with Trick Room, and to balance out its good bulk and decent attack
>movesnothing unique but definitely has Sucker Punch to make use of the Auto-taunt ability and to avoid overlap with priority of other fighting types (Bullet/Mach punch), Close Combat (you sacrifice the defensive aspect if you go full-offense), Trick Room (again to reference the theatrical aspect of the pokemon), Healing Pulse, Helping Hand, Follow Me, Me First, Fake Out
Guts can make it a decent offensive threat as a curveball
Evolves by tradeAlternatively, it could be based on a round girl/referee which still allows access to mechanic-altering moves. This design would be more feminine and perhaps would have the opposite gender ratio.
There. A third Machamp/second Conkeldurr without taking away the exact same niche. Think an improved Hariyama mixed with Hitmontop with better BST--aka the four pure fighting types who were relevant in the VGCs of years past