>>33088251I'm
>>33088215 , lemme see if I can put my logic out there so it's not just random.
Offensive:
Super-effective:
Water [ Sound travels farther in water, also for game balance ]
Steel [ Sound travels farther in solids and especially metal, also for game balance ]
Fighting [ Disrupting concentration, also for game balance ]
Resisted:
Grass [ Forests dampening noise, also for game balance ]
Ice [ Snow dampening noise, also for game balance ]
Fire [ Fire dampening noise, also for game balance ]
Psychic [ Impenetrable concentration, also for game balance ]
Immune:
Sound [ Sound cancels other sounds out if it's the same frequency ]
Defensive:
Weak to:
Ice [ Basically just for game balance ]
Fire [ fire drowns out any sounds someone might hear ]
Resists:
Water [ Basically just for game balance ]
Fighting [ Can't get a punch in because of the distraction ]
Flying [ Birds fly away and panic at noise ]
Immune:
Sound [ See above ]
You can probably find some logic for the ones I said that are exclusively for game balance but it's shaky and not necessarily worth explaining. I'm hoping it stands well enough on its own.