>>33087879And now, a lazy programmer presents counterpoints. Based on *real* lazy programming workarounds of history!
>They needed walking animations or they wouldn't work.At the fundamental level of any game, you have it's engine. A game's engine can enforced some damn word quirks, for example, there is one *very* popular FPS company who sells their engine extremely cheaply, which has lead to it being used in *many* first and third person shooters, mobas, combat games, etc.
So, when a minor studio licensed this engine for it's high graphical quality to make a *realistic racing* game, they ran into a problem: the game was completely non-functional if the player did not have a gun.
This was actually tied to the fundamental engine's construction and architecture, it was an inseparable and inextricable part of the foundation of their game's engine.
Solution? Give every car an invisible, weightless attached box named "gun" in the trunk. It has no ammo and no trigger, but the engine sees that there is a gun, and functions as desired.
If the Pokemon company had wanted to save a shit-ton of effort and memory space. They would have just programmed the essential walk cycles, and tied all non-essential cycles to a single, common cycle, making it ridiculous if someone data-mined the game (as we have) so everyone would walk like Olivia or something.
>2 future projects.This, but less snap 4 switch, more "inevitable 2018 release for switch". They can use the SM engine with the hidden animations. The Pokemon company recycles art and assets for as long as possible. Hopefully their 16,000% profit increase from Go will help them hire some more people to work on the next title.