>While people complained about Gen IV having only a few totally new Pokemon lines, part of its appeal was that it revived interest in old Pokemon that received new evolutions. We are in desperate need of such a "catch up" generation. I would have at least 20 evolutionary additions to previous Pokemon lines (focusing on Gens IV thru VII), at least 20 new Megas (focusing on Gens V thru VII, Gen II starters also get their Megas), and 10 regional variants (focusing on Gen II)
> Now there are no longer Mega Stones for individual species, but they are incredibly rare, like Master Balls. You are guaranteed to get at least one
> 80 new Pokemon in totally new lines
> At least 3 save files
> 4 difficulty modes available immediately, Easy, Medium, Hard, and Daredevil, which emulates aspects of the Nuzlocke challenge.
> Pokemon Refresh, but with Amie-esque minigame to make harvesting basic PokeBeans easier
> Region's big city is more like a mini region, with multiple parts and wild and stray Pokemon to catch
> Ride Pager
> Change fishing to be more like Animal Crossing's mechanics
> Super and Hyper Training
> PPS System
> DexNav
> Return of Dive areas
> Soaring, with places only accessible by doing so
> Gyms built around themes and battle strategies, not Pokemon types
> Succinct intro and tutorials, with the option to skip any tutorial
> A substantial amount of optional sidequests to flesh out the NPCs of the game
> Improving the frame rate to be constantly 60 frames / sec
> Expansive post-game battle facility with multiple attractions.
> Some peoples' desire to go back to all parts of all previous regions is horribly impractical. But what about visiting the highlights of all previous regions? In my game, the player would be able to visit and catch wild Pokemon in an expanded Viridian Forest, the Bell Tower, Mossdeep City, Mt. Coronet, Dragonspiral Tower, Lumiose City, and Wela Volcano Park
> Substantial and reasonably priced DLC distributed for two years after release