>>33118480>it had a zone in which you could hold one direction and keep moving foreverHonestly, not much different then just mindlessly spinning the analog. Especially with how fast eggs hatch.
>iv checker was very close byMoot point when you have a better IV checker on the pc
>it had super training and horde battles which were perfect for ev trainingSuper training was super inefficient, nobody actually used it. Horde battles were nice, but in terms of EV training SOS battles are just as fast if not faster
>it let you move with the d-padActually pointless without a grid system, which was already an obsolete mechanic. This isn't fire emblem
it had an easy to use and always accessible online mode that allowed you to do other stuff in-game while you were using it
Actually this is a fair point, probably the worst thing about Sun and Moon
>it had the pokeradar which was a marvelous way to hunt hidden abilitiesUseful, yes, but again SOS battle help alleviate that
>it had O-powers for egg hatching and experience gainNot too much of an issue with how fast eggs hatch now, although the experience was nice. They were pains to level up tho.
>your means of fast movement didn't quadruple your size preventing you from fitting through small gapsHave you tried using the bike in ORAS and getting through a door? Shit's unweildy
>it had blissey basesAgain, fair point, but the use of Blissey's was less a planned mechanic of the game and more of work-around found by players
Admittedly, 6th gen had better online, but imo that's about it.