>>33145681Held items are a mechanic that I would consider so integral to a Pokémon's overall ability, that refusal to use them is a downright crippling nerf. A Pokémon with an item is undoubtably stronger than one without.
Therefore, I feel like if the rules on how Thief and Covet worked were adjusted, it would make for an overall much more challenging, much funner battle experience.
For example, in a battle with a Trainer, items can be stolen, but they're returned to the trainer after the fight itself; this way enemy NPCs can have strong items like the Choice set, without the risk of a player stealing one early and steamrolling the game with it.
>>33145706>games should only appeal to one target demographic and never expand out to multiplesThis is the most selling franchise in the world in the year 2017. Are we still on the Game and Watch? You can make a game that appeals to multiple age groups, genius. You'd especially expect it from the most popular series of games in the world.