>>33205158>Set of items that make the holder immune to a certain type, but also decreases both defenses by one stage. Retcon Air Balloon to have this effect.Can be okay for defensive pokemon, as losing defenses might not be worth the immunity. The actual problem would be sweepers that don't care about defenses. A big factor would also be if mold breaker can bypass these items.
>now that Thousand Arrows is a thing, I figured I was doing Air Balloon a favor.If thousand arrows ignores levitate, which is the ability version of an air balloon, thousand arrows would still bypass your new version of air balloon to hit, unless the immunity it provides is a super special one that can't be ignored, which is dumb. Not that thousand arrows isn't any less dumb but I digress.
>Offensive EvioliteA jolly scyther's technician aerial ace hits HARDER than an adamant mega-pinsir's return, and one of them has roost. I'll leave it at that.
>Weakness Policy-type item that activates when any of the holder's stats are decreased. Stacks with Defiant.So if they lower my mon's speed it goes up by 2? This one's actually not bad at all, it would see some use on anti-stickyweb teams. Imagine a bisharp that suddenly has +2 attack and +1.5 speed. A big decisive factor would be if it is a consumable or it can be used repeatedly.
>Consumable item that doubles the first stat change(s) the holder receives. Stacks with Simple.Zygarde used dragon dance/Volcarona used quiver dance GG EZ
>>33205279>Magic Guard Item: Gives the holder the same effect as Magic Guard (No Status damage, no Hazards nor climate damage and no Recoil damage)Shedinja would love this, granted that the opponent ran out of super-effective attacks. Not worth the amount of mons that would become broken with it tho.
>Ability Nullifier Item: The Holder's Ability gets "deleted" as long as the user is holding the itemThis one's cool. Make slaking less shit.