>>33227109>So basically digimon world?I haven't played digimon world so I can't comment.
>it would make grinding harder, since you would have to exit the zone and come back to have the pokemon respawn, or you would need to make respawn points for the pokemon>It would limit the variety and abundance of pokemon in a zone, also it would make harder to look for a shinyI think it just depends how its all put together. The demo I'm working on isn't exactly like botw or pokemon, so idk it has its own quirks unique to the genre. For pokemon it could just mean that when you walk in tall grass, after a certain random number of steps it spawns something outside of your vision in the grass somewhere, which either looks for you or hides from you depending.
>it would be hard and awkward to show water pokemon when surfingI'm not sure I follow why.
>it would be annoying to be walking and suddenly seeing a pokemon blocking the entrance to the next zoneyeah but this happens anyway in pokemon, you just can't see it. like if you're in a cave and get into a battle right before the exit.
>>33227026whatever man. all I'm saying is the overworld interactions in botw were cool, and nintendo has stake in both games, obviously. I'm personally not a proponent of (fully) open world pokemon, if thats what you're referring to.