>>33235869You call out Serebii's redundant system as autistic but you think the bulba one isn't?
>If the last amount of damage doneIn generation one, the only possible damage could be attacks, this is needless specificity.
>greater than 0...Counter will do twice as much damageIt will still do twice as much damage. The move will say it failed, but that has no impact on anything.
Serebii also lists information like speed priority, it just doesn't feel the need to include how speed priority mechanics work on every move that has non 0 speed priority.
I like bulbapedia for information too, but let's not pretend they aren't all autists.