>Compass
>ELECTRIC, status, 5PP
Probopass's signature move, causes the user's attacks to never miss the target (until the target switches out). In a double battle, it also causes all adjacent allies' attacks to never miss the target until either probopass or the target switch out
>Roundabout
>NORMAL, physical, 70BP, 15PP
A normal type u-turn. Can be used by pokemon like linoone, furret, spinda, etc.
>Possession
>GHOST, physical, 95BP, 10PP
A bizarre, reverse ghost-typed foul play, it runs out of the target's SpA but deals physical damage. Perfect to hit any fragile special set up sweeper after a nasty plot or a calm mind. Can be used by spiritomb, mismagius, gourgeist and dhelmise.
>Hivemind
BUG, special, 150BP, 10PP
A bug-typed eruption, this move's power is tied to the user's HP, having 150 power at full and decreasing the less HP the user has. Can be used by vespiquen and zygarde.
>Furnace
FIRE, status, 5PP
The user overheats surrounding air to the point it makes all water evaporate for 5 turns. Basically makes water moves unusable for 5 turns. Can be used by torkoal, magcargo and magmar/magmortar.