>>33248111>Going into the semantics of what is too simple to be considered a puzzle seems like a separate discussionNo you don't get it, again, falling through a hole and then getting an item is a pathway, a "door" the player is given to follow. Not a puzzle that you need to think how to solve it. The player does not need to think what steps must be followed correctly to solve, nor does need to think a solution to a problem, because there is no problem at all: it's just a hole and the only thing you can do with that is to jump in it, and then you get an item.
Pushing a single boulder one tile to the right to get an item that can be seen right behind the boulder, is not a simple puzzle, it just isn't a puzzle at all.
A puzzle, even though simple, would be the ice parts of the Ice Path. Or the Tin Tower.
It's not a matter of complexity, gen2 victory road by definition has no puzzles, neither simple or context, they just don't exist in that part of the game no matter how much you want to extend the meaning of the word.
Technically, by your point of view opening an unlocked door to get an item is a puzzle. That's stupid.