>>33320299The fact you have the ability to change those things back at any time is just bad design. Why would you choose the hard way when you have the easy option for the entire game. It's not hard to just separate things into an easy or hard mode option at the start of the game so it's consistent. The fact the game has to rely on the player to say "ok, I'm going to choose the hardest option even though the easy option is available to me mid-game" is bad design.
It's just common knowledge that in a game you choose the most efficient and effective methods to overcome it. If in the menu BEFORE the game, it says, you can play an easy or hard mode of this game, then, great, there's your choice. If you're actually playing the game and you have to CHANGE the settings mid-experience, then that's dumb. I've never understood developers choosing to do it this way. It's like if you lose a battle in Mario & Luigi: Dream Team. It says Game over and gives you the options
>Continue (Easy mode)>Continue>QuitIt's like fuck off, let me play the fucking game without having to play the fucking settings. I pick continue and I feel like a fucking moron for not choosing the easy option. If an ultimate strategy for winning presents itself, why would you choose otherwise. Let's be honest, it's pokemon, it's still not gonna be a fucking challenge anyway without heavy modification.