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Quoted By: >>33318550 >>33318893 >>33318897
www.gameinformer.com/b/features/archive/2017/08/14/why-ruby-and-sapphire-were-the-most-challenging-pokemon-to-make.aspx
>"I got really stressed out and had to go to the hospital and had some stomach issues and had to get a camera inserted and they didn’t know what it was – very stressful," Masuda says. "The night before release I had a dream that it was a complete failure, a total nightmare." Alternatively, Shigeru Ohmori, director of Sun and Moon and Omega Ruby and Alpha Sapphire, views the game as a far less stressful time in his career. Ruby and Sapphire were the first Pokémon games he worked on, marking his official transition from fan to creator. "It was actually a lot of fun to work on it and I was able to think, 'I’m making this',” Ohmori says.
>have ptsd from a game
>tell your coworker to deal with it
>coworker then fucks it up because he doesn't take it as seriously
>"I got really stressed out and had to go to the hospital and had some stomach issues and had to get a camera inserted and they didn’t know what it was – very stressful," Masuda says. "The night before release I had a dream that it was a complete failure, a total nightmare." Alternatively, Shigeru Ohmori, director of Sun and Moon and Omega Ruby and Alpha Sapphire, views the game as a far less stressful time in his career. Ruby and Sapphire were the first Pokémon games he worked on, marking his official transition from fan to creator. "It was actually a lot of fun to work on it and I was able to think, 'I’m making this',” Ohmori says.
>have ptsd from a game
>tell your coworker to deal with it
>coworker then fucks it up because he doesn't take it as seriously