>>33334325Literally ripped off Ragnarow and made it a fire type. Great originality.
>>33334408I see neither electric or ground there and that's a fairly generic vicuna.
>>33334438furbait and not pokemon style
>>33334609>>33334617Why do you use red for body lines? It's really weird and jarring. These designs dont look like pokemon either.
>>33334980I'd make the bright yellow match the bodily yellow. Solid design, not so solid name.
>>33334999>>33335006You can do better.
>>33335843I'd ditch the orbs, otherwise, fucking brilliant making the plumage of the peacock the dreamcatcher pattern. Keep the tassles cause I see what you're doing there, but the orbs kind of ruin it a bit.
>>33336215Cute and believable. Fire starter is the weak link though but good.
>>33336509Good idea but ditch the exhaust pipes or make them work organically.
>>33336543That bird is good but I see no progression with the snake.
>>33336644It just gets bigger. You need to expand on the concept further without just making it a bigger crab with a fish tank on its back. The growth has to be organic and flow. Switch the tanks on 1st and 2nd and implement some kind of way to know that the crab is going to become a tank.
>>33336656This is great.
>>33336681Ditch the second stage and it loses the IJGB syndrome.
>>33336901Middle stage is the best so far. You need to build upon the theme from 2>3 since it loses the bulk and becomes more flowery than spiky.
>>33337057Bubonip is good but find a way to expand upon the looking like a skull while hanging. Maybe Necrossum looks like skull and crossbones or the biohazard sign while hanging upside down?
>>33337304First stage is great, second stage seems forced. Love the first stage though.
>>33337341Maybe it's the saturation but the color-scheme looks fucking horrible.
>>33337383Interesting concept. I feel like you can find a way to be more subtle about the tombstones however.