>>33347235>not holding your hand across the entire gameThis please
>a game where the story is in the backgroumd, not the focusThis wouldn't hurt, but I don't think that the story should be downgraded, just fixed.
There is no problem with a deep story as log as it doesn't overlap or interrupts the gameplay. Look at the first 2 PMD games. They have two interesting stories that don't fuck with the gameplay. The games migth not be perfect, but they manage to be very story heavy without making the story annoying. And that is the biggest problem with Gamefreak story telling, they just dump you with dialogue, to SAO cafe scenes leves of bad story dumping.
>a game that focuses on the adventure of you, not othersI don't see the problem with this. Many of my favorite books are written in a second person perspective. And is easier from a story perspective focus on a character with personality and backstory than an avatar without personality (See how they ruined FE Fates)
>a game that lets you stray from the path, and be free to explore interesting areas on your ownTHIS
And the minimap is perfect for this. They can just point where you have to go, but let you the choice to explore and go to your destination at your own pace. That way, children don't get lost, and more explorer based players are not hand holded through the game
Pretty much, the mini map in SM is one of the best ideas in the Pokémon games, and SM ruined it anyways, by pointing you the location AND blocking every other path with Tauros/Stoutlands
>and a game that's fucking goodHopefuly anon