>>33394626No dpad is just a result of them being retarded because they obviously had to back port from the Switch to rush them out instead of waiting (probably because Nintendo was at them crying about not having anything for the 3DS when they were about to make the jump).
This is one of several things that tell us this because it was obviously meant to be on the broken dpad on the left Joycon. Another being the dex having always been based on the system when the Rotomdex is a wide single screen tablet. A wide single screen tablet doesn't exist in the 3DS family but it is precisely what the Switch is. This also explains why the lower screen basically does nothing - there wasn't originally intended to be one in them.
Most PC games use analog controls but you can use a dpad just fine. In fact, that's what I force all PC games save a couple (basically they have to have too many controls to make anything but keyboard not make sense) to do. And if they don't have the option themselves then I pop open a program that can make them do it or at worst force the game to recognize my button presses as keyboard presses.
Dpads are more accurate without question and do not require grids to be usable. The Binding of Isaac: Rebirth/Afterbirth/+ for example... It can use both on PC and consoles since you can set what you want for controls (whyever this is not standard on ALL games yet, I've no idea) but why would you use analog control when the dpad is superior?
You wouldn't unless you don't like tight accurate controls or are just retarded (come to think of it, maybe that's why so many people think TBoI is really hard it can certainly fuck hard you with the RNG at times but it's not hard in general).
But I somewhat digress. TL;DR No dpad is just them removing something instead of making it an option making the games worse for it. AGAIN.
Pretty sure their fuck ups just from removing instead of "optionalizing" are getting to be somewhere near the number of Pokémon.