Domain changed to archive.palanq.win . Feb 14-25 still awaits import.
[12 / 1 / ?]

No.33484736 View ViewReplyOriginalReport
Max Repel in Gen3
>Repels weaker pokemon for 250 steps

Max Repel in Gen7
>Repels weaker pokemon longer than Super Repel

This is one example of something that drives me fucking insane about this series. Everything is becoming more nondescript or actively avoiding being concise; most of the information provided by the game about inventory of pokemon stats is intentionally vague.

For example, IVs were more or less a secret prior to gen3, when the game introduced items allowing players to manipulate them. Even then, this process was like underground information and required 3rd party tools to properly utilize the in game system for transferring IVs. This has been true of EVs as well.

Then we reach gen6, and gamefreak decides that they're going to be more upfront about IVs and EVs with super training. Yet, and fucking yet, the information provided for EV values is a nondescript bar that fills up, and a shitty low res graph that doesn't at all allow the player to rely on the game for information about their pokemon EV stats. They expand access to perfect IVs for their tedious IV transfer system. Yet, and fucking yet, it's impossible, in gen6, to know any exact IV value that isn't 1 or 31 because the in game system for finding this information is an NPC. Even then, the NPC doesn't tell you your IV value; the NPC gives you a phrase that equates to a number. Once again, the game does not allow the player to rely on it for this information. Meanwhile, gamefreak will also promote a move like Hidden Power, which is heavily dependent on IV values, despite not providing necessary information to the player through the game itself. It's fucking bizarre.