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Quoted By: >>33605797 >>33606784 >>33607163 >>33607396 >>33608607 >>33608734 >>33608750 >>33609514 >>33609539 >>33609716 >>33609978 >>33610243
What autistic rules do you have when creating an in-game team?
>no repeating types
>no legendaries
>all HMs need to be covered by the team of 6 (I'll dedicate one spot to a HM slave for the generations that have 3 water HMs)
>no Pokemon who require trading to evolve (unless I am playing a modern game where I can trade with myself over Wi-Fi)
>no Pokemon who have evolutions that were introduced in later generations
>ideally all Pokemon should be ones that I haven't used before (the only exception being the starter, I just cycle through them for each playthrough)
>no repeating types
>no legendaries
>all HMs need to be covered by the team of 6 (I'll dedicate one spot to a HM slave for the generations that have 3 water HMs)
>no Pokemon who require trading to evolve (unless I am playing a modern game where I can trade with myself over Wi-Fi)
>no Pokemon who have evolutions that were introduced in later generations
>ideally all Pokemon should be ones that I haven't used before (the only exception being the starter, I just cycle through them for each playthrough)