>>33627743>almost all these bugs are obscure as fuckLet's go over just a few of these "obscure" bugs, shall we?
>no PP tracking on enemiesOversight that affects every NPC battle, which means everyone who's played the games encountered it.
>critical hits being based on speed, being four times more common than intendedThis bug affects every fucking battle in the game. There isn't a person out there who's played the Gen 1 games who hasn't encountered this glitch.
>all attacks had a 1/256 chance to misshahahahahahahaha
>being frozen made you unable to do anything Ice Beam had a 10% chance to freeze and could be used by 56 Pokemon. Blizzard also had a 10% chance to freeze, but could be learned by 59 Pokemon. Combine this with the fact that both were solid, high-power moves and you'd be seeing them often. Being frozen was uncommon, but not uncommon enough to be considered obscure.>OHKO movesTo quote Bulbapedia: In Generation I, their accuracy was a constant 30%, but they would automatically fail if the user's Speed stat was lower than the target's. Fissure was learnable by 30 Pokemon, Guillotine by 3, and Horn Drill by 19.
>counter being brokenIt's learned by almost a quarter of the dex, with 46 Pokemon.
>psychic-type being broken and being immune to ghost even though the game itself tells you that psychic types are weak to ghostYou clearly have never played Gen 1 if you don't remember this. Why do you think Mewtwo was unstoppable?
>if you hit with a super-effective move, the message that displayed and the sound that played only reflected whether or not the move was super-effective against the type of the two that had its type matchup coded first.Do I even have to explain this?
>AI being dumb as shitSomething that you were bound to encounter often in the story run.
>rage fuckeryRage was learnable by nearly everything.
>substitute fuckerySee above.
This isn't even over everything in that list, and that list isn't even over everything in Gen 1.