>>33648632I believe the notion that people hack because it's too time consuming is wrong, given that while they have made breeding WAY easier in every generation, especially 6, hacking has only increased exponentially. Breeding got easier, people hacked more.
The truth is most likely that the people who hack do it because it's the easiest method, and until that stops being true they'll keep doing it, and the increase in hacking is solely attributed to the ease of access to hacking methods combined with the playerbase engagement in competitive battling, unhampered by breeding getting easier. So, short of giving you a literal team builder inside the game, they'll continue doing it.
The design purposes of Natures and IVs need to be re-evaluated, then they need to judge if that purpose is being achieved or not. Right now I don't think it is, whatever it is. I mean breeding in general even, it started as a way of getting baby Pokemon and transferring cool moves from parent to child, allowing yet another layer of depth in customizing your Pokemon, but now with IVs being this important in competitive (thanks in part to hacking) there's only one real outcome that you would want, so it's a matter of spamming eggs until you get it. How is this fun again?
Here's what I'd do if IVs and natures had to stay in:
>inherited IV for each stat is always the highest between two parents in that stat, so a 6 31IV Pokemon will always get 6 31IV children regardless of the IVs of the parent, or two 3 31IV parents with no repeating IVs would also produce 6 31IVs every time. No randomization.>Everstone's effect gets built in every parent, meaning you'll most likely get one of the parent's natures>legendaries, UBs, Tapus and whatever other single encounter Pokemon are always 6 31 IVsAnd like an anon above said, some way to get a 6 31IV Ditto in the game, make it some reward from the Professor after completing the Regional Dex, or a prize in the postgame battle facility and such.