>>33761676Cyber Sleuth is largely the exception to the rule.
Digimon games are nonintuitive, and hard as fuck for some kid to just pick up, especially if they just want to get a greymon like the cartoon.
Pokemon are easier to remember. Charmander turns into Charmeleon under predictable circumstances. Digimon, your Agumon only turns into Greymon if you have satisfied certain conditions that change by game, and frequently get other shit that is not consistent by game.
Plus, Sukamon. To a kid who has no idea what they are doing, the fourth or fifth time your guy turns into a pile of shit is a soul crushing experience.
Cyber Sleuth laid everything out for you, told you a lot of this shit, and kept everything moving with a simple JRPG, as opposed to some of the more "creative" systems Digimon games have had.
In short, Cyber Sleuth was made accessible. This isn't a problem Pokemon has ever had to deal with, because even at its most complex, any 4 year old can beat it and enjoy it by soloing everything with their starter. Digimon does, because of the complexity of its systems.
Additionally, the naming scheme was a bit offputting, and the more humanoid monsters was a bit more dividing than the lovable dogs most pokemon could pass as. Plus, kids can't really appreciate the fuggable digimon.