>>33793857>>33794039In all honesty, no.
Pokemon; despite how many people might argue, is an on rails experience. The story is linear, you go from one city to another, and the story follows you.
This allows the writers to focus on building a solid cohesive story that doesn't dissapear for hours on end because you fucked off to the other end of the map. If you ever played an open world game, ie Skyrim, Fallout, etc, you know how many side missions and stories there are. In all Pokemon games, the story is always linear and focused. That is something you have to sacrifice if you make it open world.
>Pokemon isn't about the story it is about the adventureOkay, sure. Fuck the story, I guess. Then balancing is a pain then. Gyms would either be literally ignorable, or super shoehorned in ("Sorry kid you need this specific badge to go here"). or ("You need X amounts of badges to pass through here")
Wild Mons would be a pain to balance too. Sure, theoretically you can do it by having higher levelled Mons to dissuade you from going certain places. But: 1, that makes no thematic sense; 2, people WILL just walk through the high levelled areas early on, fucking up the story again.