>>33869186So here's a shit translation I did on the fly, doing the rest in a bit.
What does the development process for the new titles look like?
Famitsu: First let me start by asking you under what kind of environment were the titles developped. I hear it was your first project as a director Mr.Iwao, what was your relationship with the series before that?
Iwao: I've been working on the Pokemon Series since Pokemon Black and White. I've been various things, doing planification work for maps and UI, or in charge of battles; for Pokemon Sun and Moon I've worked as a Battle Director.
Famitsu: M.Oomori, you are working as a producer on this title, correct?
Oomori: Yes indeed, following up from Mr.Masuda. However, this is not like Mr.Masuda isn't paying attention to what we are doing with this new title, he is acting as a general supervisor.
Famitsu: So you're saying that Mr.Masuda is jauging the way the games is shaping up?
Iwao: Yes, sometimes we get really precise remarks. Things like ''The professor shouldn't be walking up to here, he should be there from the start.'', and some advice on direction.
Oomori: It happens that when we think we're talking about something on the scale of the whole game, all of a sudden it turns into a discussion on a way tinier part ot the game (Laughter)
Iwao: The gap is often really large between the two (Laughter). This must be because he has worked from both viewpoints, large-scale and small.
Famitsu: By the way, could you tell us how Mr.Iwao came to be in charge of the director position?
Oomori: Mr.Iwao has been working with us on the Pokemon Series for quite some time now. In Pokemon Sun and Moon, we've been letting him handle almost everything that has to do with the batte sytem, and he has rounded up new elements such as the Z-moves or the Ultra Beasts really well. This is where he earned a lot of the trust that pushed us to ask him to take the position of director.