>>33984731No. Not really. I'm starting back up with school and while we started with very quick progress, we think we'll let it stagnate a little bit. We'll keep working, don't worry, just a tad slower.
We've also decided to make these threads weekly. This gives us a little bit more time to create the content to fill the thread with. Besides, there's much more activity during the weekends, especially friday.
As for actual progress, my last bit of tinkering was related to trying to get prism's animations to load correctly, since we decided on importing them for the 'mons that are in that game, as that offloads a lot of work. I don't like Sylveon's sprite as much as the previous one, but we can create animations for the previous one later down the line, if we want to. Prism's animations are big and not supported by the vanilla engine. I've almost got them working, but not quite yet.
Also, we're currently lacking in people working on maps, as well as general lore/story progression.