>>33951880>Pretty funIn what way?
How is "you can't have anything but shitmons but the author and her friends' self-inserts can have shit like Chandelure at Level 38 with Shadow Ball, Flare Burst, and Energy Ball because HIGH-END COMPETITIVE TEAMS" fun? How is "every fucking boss has six Pokemon, padding out the already-tiring gameplay to unreasonable lengths" fun? How is "we're going to taunt you with a Pokemon you like, only to pull it out from under you by handing it to one of the aforementioned self-inserts or assigning it to a trainer battle run by a fucking Pokemon" fun? How is "every TM you find and obtain is worthless until the reward for the fifth of SIXTEEN Gym Battles at Level 45, and then everything returns to status quo until FOUR BADGES LATER AT LEVEL 60" fun? How is "Pokemon you own will disobey you if they rise above arbitrary level caps because MUH DIFFICULTY" fun?
How is "Mega Evolution knockoff Tangrowth at Level TWENTY-FUCKING-TWO while you're still rocking a mid-stage Starter and a bunch of shitmons around maybe 18 if you're lucky, with an extra 50 in its defenses, Grass/Poison Typing so you can't poison it, Filter so super effective attacks only do x1.5 damage instead of double, on a field effect blatantly in its favor, Growth that's Nasty Plot and Swords Dance in one because of said field effect to boost its already broken-for-this-point offenses, Mega Drain to restore its HP and deals x1.5 damage because of said field effect, Vine Whip that does x1.5 damage because of said field effect, and Acid Spray to prevent special tanking which by the way Tangrowth can't actually fucking learn" fun?
This isn't challenge or intelligent. This is blatant artificial difficulty. This is like challenging a crippled kid to fight barehanded while you use a gun. This is objectively bad game design - the kind of bullshit making no one take Pokemon fangames seriously.
And this isn't mentioning the Ditto that turns into A LEVEL 75 ARCEUS YOU HAVE TO FIGHT.