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No.33951804 View ViewReplyOriginalReport
>http://time.com/5000167/nintendo-switch-super-mario-odyssey/

>Two of the Switch's biggest games, Super Mario Odyssey and >The Legend of Zelda: Breath of the Wild, are significant re-imaginings of those franchises. Both add aspects that were never possible before and revamp core gameplay elements. Why is now the right time to be rethinking those series?
Reggie Fils-Aimé: I think what you highlight with Breath of the Wild and Super Mario Odyssey is certainly that the way those games have reimagined the intellectual property (IP) is different. I would say that Breath of the Wild is a dramatic departure from the conventions of a Zelda game. And the producer Mr. [Eiji] Aonuma said three years ago that was his vision. The fact that you could go anywhere [and] attack quests and shrines in any order you want, that was his vision.

>With Odyssey, we have had other sandbox experiences for Mario in the past: Mario 64 and Super Mario Sunshine. What's different here is the breadth of kingdoms, the Cappy mechanic, and so yes a departure, but maybe not as radical. But with the mentality of creating an experience that the player says, 'Wow, I've never done that before with a Mario game.' That's what we try to do. Whether it's with a Metroid experience or a Donkey Kong experience, we're constantly looking to push the envelope on the IP versus doing sequential small iterations with a particular franchise.

With the reimagining of many popular Nintendo franchises occurring, do you think it's possible the Pokemon Switch could be radically different from past iterations of the core installments? How would they go about that?