>>33960218>Non obnoxious, cool callbacks like old Red/Blue, Colress, Cynthia etc.You know like almost every other game in the saga
>Alola forms were an interesting concept that made sense and allowed old Pokemon new roles and competitive strategies, Alola Ninetales for example was one of the top used mons in VGCAlola mons are used on VGC17 cause you literally can't use any other mon out of alola's dex, also most of alola forms are garbage, only marowak survived thanks to lighting rod
>Decent post game in Looker, UBs/tapus, though I'll agree that it could have definitely been fleshed out a lot more and have been given dungeons and overworked models. My biggest complaint about the games.Yeah, no, postgame sucked major dick, ORAS postgame was better than S/M postgame, and that's saying a lot, the UB quest it's just a cheap and lazy attemp to introduce the UB's, probably USUM will fix this tho
>Removal of HMs and a well thought out thematic way to replace themAfter 20 years it was about damm time, won't deny this tho
>Island trials were interesting, could have probably been a little more challenging or had more puzzle elements, but I feel they worked.They were literally cutscenes with battles inbetween, I can renember more interesting gyms
>Captains had a lot of personality compared to a lot of old gym leadersYeah, no, already told you the characters were nothing more than flat characters, generic shy girl, generic energic girl, generic strong passionate man, S/M anime gave them personality; not the game
>E4 was actual characters and not 4 randosExcept that the fact that one of them IS a random and the other three are still flat characters