>>33971595Zap Cannon: 100% accuracy but paralyzes both you and the target (Even if you are electric type)
Dragon Dance: Maxes Attack but gives truant
Hyper Beam: Gen 1 mechanics
Quiver Dance: Multiplies stats by three tiers but gives drowsy condition
Splash: 50% chance to change the opponent to the water type
Encore: Permanently locks opponent but halves your heath and traps you in, and immunizes enemy of all trapping mechanics
Conversion: Changes the move in your first slot to the type you convert to
Scald: Fire/Water type move
Explosion: Normal/Fire type move
Slash: Always crits but power is halved