>>34029572Surprised had no retcons wih Dusknoir and Dusclops and Cofagrigus the other meh ghost. (Spiritomb was alright in Gen 4 and Gen 5, still decent, then Fairies and burn status nerf happened, power creep and terrains hapoened too).
Pressure is good for bulky and rest talk sets, Infiltrator for offensive ones plus makes sense thematically. Wish it had a third ability (same for Dusclops and Dusknoir and Cofagrigus) being Cursed Body, Frisk was so pointless honestly.
Spiritomb would also enjoy Block gor set up sets on passive mons, think it can already Haze, but doesn't matter oher ghosts do Haze better.
In general Ghosts also need a physical Ghost STAB that isn't a two turn attack or limited to mons wih arms and claws.
Signature items boosting stats would also work, so would the 108 gimmick, let's be honest, Spiritomb having base 108HP + current stats would already fix it, surely not to Mimikyu/Gengar/Chandelure levels but still. Would only lose the Pain Split efficiency